The GGS Blog

Pre-Event Communication: What to Send Players Before Tournament Day

A pre-event communication plan that keeps players informed, cuts day-of questions, and stops you from drowning in texts the night before a tournament.

G
Good Game Sports 4 min read

Most of the chaos on tournament morning was avoidable. A player shows up at the wrong time. Two partners disagree on what division they registered for. Three people text you at 7:42am asking where to park. None of these are tournament problems. They are communication problems, and they happen because the pre-event plan was a single email sent two weeks out that nobody re-read.

If you run pickleball events, you already know the customer language for this: "Players are constantly asking where to go and who they are playing." "People do not read their emails." A good pre-event communication plan does not try to fix that with longer emails. It assumes players will forget, and meets them where they are.

Here is the cadence that actually works, and what each message should say.

Two weeks out: the confirmation

This is the message a player gets right after they register, plus a manual confirmation if you imported them from a spreadsheet or another booking system. Its job is simple: confirm the booking and answer the three questions players ask first.

Include:

  • The event name, date, and your facility address (full address, not just the club name).
  • Their division and partner, if it is a doubles event.
  • A one-line answer to "what time do I actually need to be there." Not "matches start at 9am." Say "check-in opens at 8:15am, first match at 9am, plan to arrive by 8:30."
  • A link to the event page itself so they can re-check details without emailing you.

If you run events on Good Game Sports, you can keep that event link public or unlisted depending on whether registration is open to everyone or limited to your invite list. Either way, the player has a permanent link they can return to.

You can send this confirmation as an email blast directly from the event itself. Hosts can email all players in the tournament, only registered players, only the waitlist, registered plus waitlist, or just a specific division. The two-weeks-out confirmation is almost always an "all registered players" blast.

One week out: the operational details

This is the email people actually save. Send it on the same day of the week every event, ideally the Sunday before a Saturday tournament. It should cover everything a player would want to know on Friday night while packing their bag.

Cover:

  • Arrival and parking. Where to park, what to do if the main lot is full, where to enter the building.
  • Check-in process. Are they checking in at the desk, on their phone, or both. If you use Good Game Sports, check-in lives in the app, and your front desk can also mark players in. The check-in and check-out workflow keeps the active roster accurate before matches start.
  • Format and time estimate. A round robin runs differently than a double-elimination bracket. Tell players the format and roughly how long their day will be. For a typical event, plan on about 20 minutes of court time per match.
  • What to bring. Paddle, water, indoor shoes if you have a floor-protection policy, a snack between matches.
  • What happens if they are late. This is the most-asked question in your inbox. Answer it once, in writing, so you do not have to repeat it twenty times.
  • Refund or dropout policy. If a player needs to pull out, what do they do, and by when. Players who know the policy use it. Players who do not just ghost you.

If your tournament is large enough to have multiple divisions, add a one-line note on which divisions play when. Players read it and self-schedule their morning. If a particular division has a different arrival time or court block, the by-division email blast in GGS is the cleanest way to send that without confusing the other divisions.

The day before: the short one

A day-of-event email should be short enough to read on a phone in ten seconds. The week-before email was the manual. This one is the boarding pass.

Include:

  • Their match time and check-in window.
  • A direct link to their schedule or the live event page.
  • The facility address one more time.
  • One sentence on weather, parking changes, or anything else they need to adapt to.

That is it. No paragraphs. The job is to put the right information at the top of their inbox so they can find it on the drive in. Send it to registered players only. If a few spots open up overnight and you pull people off the waitlist, send a separate, shorter blast to just that group.

Event day: stop sending emails, let the app do it

This is where most directors burn themselves out. They keep sending updates manually. Court two is open. Round three is starting. The 4.0 men's bracket moved to courts five through eight. Each update goes to a group text, a Facebook group, and three direct messages to players who are not in either.

This is the part you should not be doing by hand. With Good Game Sports, push, text, and email notifications fire automatically when a court is ready or a match is starting. Players who download the app see a live match queue with their next match, their court, and an estimated wait. The number of "where am I playing" questions at the desk drops dramatically once players know the app will tell them.

If a player is not in the app, your front desk still has every name, division, and check-in status in one place. That is the trade off worth making: spend the energy upstream to get accurate registrations in, and let the day-of run itself.

Why this compounds

The first time you send a structured pre-event email, the only thing you notice is fewer texts on Friday night. The bigger effect shows up over the next three or four events. Players start to expect the rhythm. They know the Sunday email has the details, the Friday email has the schedule, the app has the live updates. They stop asking. They start showing up on time. Your front desk goes from triage to greeting.

That feedback loop is part of the community flywheel. Players who feel informed feel like the event is well run. Players who think the event is well run come back. Players who come back invite friends. Word of mouth replaces the recruiting you used to do by hand.

And it starts with the email you send next Sunday.

If you want the structural side of this dialed in too, our first-tournament checklist walks through the registration, division, and check-in setup that makes pre-event communication actually possible. Pre-event communication is the easy part once the operational scaffolding is in place.

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